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games:minecraft [2020/03/07 15:36] – Laureline David | games:minecraft [2020/03/07 18:34] (current) – Laureline David | ||
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[< | [< | ||
]); | ]); | ||
+ | |||
+ | //Cables By Hand | ||
+ | recipes.removeByRecipeName(" | ||
+ | recipes.removeByRecipeName(" | ||
+ | // Tin Cable | ||
+ | recipes.addShapeless(< | ||
+ | // Red Alloy Cable | ||
+ | recipes.addShapeless(< | ||
+ | // Copper Cable | ||
+ | recipes.addShapeless(< | ||
</ | </ | ||
+ | |||
+ | **File Name:** '' | ||
+ | |||
+ | <code javascript> | ||
+ | #loader gregtech | ||
+ | import mods.gregtech.material.MaterialRegistry; | ||
+ | |||
+ | // Cable Materials | ||
+ | var materialList = MaterialRegistry.getAllMaterials(); | ||
+ | |||
+ | val conductiveIron = MaterialRegistry.createIngotMaterial(800, | ||
+ | conductiveIron.addFlags([" | ||
+ | |||
+ | val energeticAlloy = MaterialRegistry.createIngotMaterial(801, | ||
+ | energeticAlloy.addFlags([" | ||
+ | |||
+ | val vibrantAlloy = MaterialRegistry.createIngotMaterial(802, | ||
+ | vibrantAlloy.addFlags([" | ||
+ | |||
+ | conductiveIron.setCableProperties(32, | ||
+ | energeticAlloy.setCableProperties(128, | ||
+ | vibrantAlloy.setCableProperties(512, | ||
+ | </ | ||
+ | |||
+ | **File Name:** '' | ||
+ | |||
+ | < | ||
+ | general { | ||
+ | # Energy multiplier for using silk touch mode with the Digital Miner. | ||
+ | I: | ||
+ | } | ||
+ | storage { | ||
+ | # Base energy storage (Joules). | ||
+ | D: | ||
+ | } | ||
+ | usage { | ||
+ | # Energy per operation tick (Joules). | ||
+ | D: | ||
+ | } | ||
+ | </ | ||
+ | |||
+ | **File Name:** '' | ||
+ | |||
+ | < | ||
+ | general { | ||
+ | |||
+ | ########################################################################################################## | ||
+ | # vanillarecipes | ||
+ | # | ||
+ | # Category that contains configs for changing vanilla recipes | ||
+ | ########################################################################################################## | ||
+ | |||
+ | vanillarecipes { | ||
+ | # Require a knife for bowl crafting instead of only plank? Default is true. | ||
+ | B: | ||
+ | |||
+ | # Whether to make iron bucket recipe harder by requiring hammer and plates. Default is true. | ||
+ | B: | ||
+ | |||
+ | # Whether to make flint and steel recipe require steel nugget instead of iron one. Default is true | ||
+ | B: | ||
+ | |||
+ | # Recipes for items like iron doors, trapdors, pressure plates, cauldron, hopper and iron bars require iron plates and hammer. Default is true | ||
+ | B: | ||
+ | |||
+ | # Whether to nerf paper crafting recipe. Default is true. | ||
+ | B: | ||
+ | |||
+ | # Whether to nerf wood crafting to 2 sticks from 2 planks. Default is false. | ||
+ | B: | ||
+ | |||
+ | # Whether to nerf wood crafting to 2 planks from 1 log. Default is false. | ||
+ | B: | ||
+ | } | ||
+ | |||
+ | } | ||
+ | </ | ||
+ | |||
+ | **File Name:** '' | ||
+ | |||
+ | < | ||
+ | material.conductive_iron=Conductive Iron | ||
+ | material.energetic_alloy=Energetic Alloy | ||
+ | material.vibrant_alloy=Vibrant Alloy | ||
+ | </ | ||
+ |